Here we go with some more set and prop pieces from "Space Chimps" -the game.
I could discuss a lot of the frustration of working at the company that made this game and the process (more of a lack-of really), but really, what's the point? I'm no longer there, and that's a good thing. It had the potential to be a fun game, despite being a movie tie-in, but due to numerous factors the least of which were a producer who had no idea what he was doing or how to manage people; a game designer whose sole experience was 20 years playing games (that's right, not making them, just playing them- it's like claiming to be an expert on making movies because you've watched them all your life); and a boss who would chime in once every three months with some random off-the-cuff suggestion that was largely irrelevant, I'm suprised it's getting as reasonable a rating as what it is.
For a game that was originally pitched as a non-fighting platformer, it seriously travelled quite far down the path of becoming a combat game. Combat mechanics for example, when not working were not abandoned, discussions were had in which bigger weapons were suggested. The KISS theory was obviously never heard here.
I once likened the making of this game to rocking up at a film set ready to shoot, you've hired the actors and crew, got all the equipment, but have no script.