Here we go with some more set and prop pieces from "Space Chimps" -the game.
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For a game that was originally pitched as a non-fighting platformer, it seriously travelled quite far down the path of becoming a combat game. Combat mechanics for example, when not working were not abandoned, discussions were had in which bigger weapons were suggested. The KISS theory was obviously never heard here.
I once likened the making of this game to rocking up at a film set ready to shoot, you've hired the actors and crew, got all the equipment, but have no script.